Today is the 30th anniversary of the introduction of HyperCard, a system for building interactive media. HyperCard featured database features, form-based layouts, and a programming language called ...
However, [Chris Tully] has used the 90s HyperCard platform to create an FPS of his own, and it’s charming in what it achieves. If you’re not familiar with it, HyperCard was a strange ...
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