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游戏论 |《刺猬索尼克3》:在影游场域中跑酷的三条路径
《刺猬索尼克3》正是重新唤醒奇观的影游场域之作,是游戏改编同时又是动画与电影的间隙,即真人动画电影。在这个系列作品间滑动的,正是得以作为指引的三个彩蛋/道具,它们从点到线再铺衍为面,呈现出一种在影游空间反复跑酷(parkour)的特质。作为指认/折射对象的光点(Laser),同时也是动作游戏的滑轨;能让蛋头博士重新振作的刺猬毛刺(Prickles),是毛茸茸与光滑触感的间距物;以及既是收集道具又是 ...
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